Riven Systems
← Products

Vehicle Systems

Riven Impact Dynamics

Every Impact Matters.

An advanced FiveM vehicle damage system designed to bring more realistic collision consequences and physical responses to your server.

Latest build v9.9.1 · release unconfirmed

$15.00Buy Now
Riven Impact Dynamics

Riven Impact Dynamics in-game

1 / 3

Overview

Riven Impact Dynamics transforms how vehicle collisions are represented in FiveM.

Developed with an emphasis on visual damage, environmental interaction, and gameplay immersion, Impact Dynamics moves beyond basic GTA V collision behavior.

The system brings vehicle damage, road conditions, driver feedback, and physical consequences into a more cohesive driving experience.

Best suited for: Roleplay communities, law enforcement servers, vehicle realism communities, and immersive driving experiences.

Feature Areas

  • Collision-based vehicle damage
  • Vehicle deformation and body damage
  • Impact debris and environmental effects
  • Vehicle glass damage
  • Wheel and suspension damage behavior
  • Terrain and traction interactions
  • Collision feedback and vehicle status
  • Integration with relevant Riven vehicle systems
  • Configurable damage and gameplay settings

Areas of development. Exact included features are confirmed in each release's documentation.

Verified Features

Impact detection & damage
Collision detection with vehicle and component damage.
Deformation & glass
Deformation effects and glass damage.
Road & terrain response
Vehicle response to road, terrain, and suspension impacts.
Seatbelt & parking brake
Built-in seatbelt system and parking brake.
Sounds, debris & occupant effects
Vehicle sounds, debris, and occupant effects.
Optional warning UI
Compact vehicle warning display.

Compatibility

  • — Documented server.cfg uses OneSync
  • — Remove conflicting vehicle damage or failure controllers
  • — Optional ULC integration where ULC is installed
  • — Results depend on GTA V/FiveM engine limits and each vehicle model

Installation guides are available in the documentation.

Changelog

Build · release unconfirmed
v9.9.1

Wheel & Trunk Damage Tuning

Fix / SimulationBug fixes, Improvements
  • Restricted wheel detachment to catastrophic crash conditions rather than ordinary severe impacts.
  • Adjusted wheel-detachment thresholds and probability settings.
  • Changed the default trunk behavior so impacts crease and buckle the trunk lid instead of detaching it. The previous behavior remains configurable.
v9.9.0

Bump Detection & Vehicle Damage Balance

Fix / ConfigurationBug fixes, Improvements
  • Improved distinction between road bumps, landings, and actual collisions, reducing incorrect front-end damage from kerbs and similar surfaces.
  • Reduced radiator damage from light impacts and adjusted overheating thresholds.
  • Improved hood-retention handling for vehicle copies seen by other players.
  • Introduced an individual /impactsettings menu for supported screen and camera effects.
v9.8.9

Suspension & Park/Drive Behavior

Simulation / IntegrationImprovements, Compatibility
  • Adjusted how suspension landings and rough-road impacts affect vehicle components.
  • Reduced some non-crash component damage caused by routine suspension hits.
  • Added configurable ULC parking and driving pattern integration where ULC is installed.

Purchase

Purchases are made through Riven Systems on Patreon. The button opens this product's Patreon listing in a new tab.

Use is subject to the License Agreement. Need help? Visit Support.

Buy Now