Riven Systems

Changelog

Product Updates

Version history across the Riven Systems catalog, newest version first.

Versions listed here describe reviewed build packages. An entry is marked Released once that exact version is confirmed as the build customers download. No release dates have been assigned yet.

Build · release unconfirmed
v9.9.1

Wheel & Trunk Damage Tuning

Fix / SimulationBug fixes, Improvements
  • Restricted wheel detachment to catastrophic crash conditions rather than ordinary severe impacts.
  • Adjusted wheel-detachment thresholds and probability settings.
  • Changed the default trunk behavior so impacts crease and buckle the trunk lid instead of detaching it. The previous behavior remains configurable.
Previous versions (v9.9.0, v9.8.9)
v9.9.0

Bump Detection & Vehicle Damage Balance

Fix / ConfigurationBug fixes, Improvements
  • Improved distinction between road bumps, landings, and actual collisions, reducing incorrect front-end damage from kerbs and similar surfaces.
  • Reduced radiator damage from light impacts and adjusted overheating thresholds.
  • Improved hood-retention handling for vehicle copies seen by other players.
  • Introduced an individual /impactsettings menu for supported screen and camera effects.
v9.8.9

Suspension & Park/Drive Behavior

Simulation / IntegrationImprovements, Compatibility
  • Adjusted how suspension landings and rough-road impacts affect vehicle components.
  • Reduced some non-crash component damage caused by routine suspension hits.
  • Added configurable ULC parking and driving pattern integration where ULC is installed.
Build · release unconfirmed
v7.9.5

AED Placement & Tourniquets

Feature / Medical EquipmentNew features
  • Added manual ground placement for carried AEDs with placement preview and pickup interaction.
  • Integrated arm and leg tourniquet models directly into Trauma Core.
  • Added tourniquet interactions for treating qualifying limb injuries and removing applied tourniquets.
  • Expanded the F7 patient-care interface with tourniquet information and removal controls.
  • Preserved the existing AED, medbag, carry, stretcher, and other medical modules in the packaged update.

Installation note. Replace the complete Trauma Core resource folder and merge existing custom settings into the new configuration. The integrated tourniquet system does not require the separate tourniquet preview resource.

Previous versions (v7.9.4, v7.9.3)
v7.9.4

Patient Transport & AED Interaction

Fix / InteractionBug fixes, Improvements
  • Improved options for moving a carried patient onto a nearby stretcher or into a vehicle.
  • Adjusted interaction reach and context prompts for vehicle and stretcher placement.
  • Added or refined AED set-down and pickup interactions in the medical workflow.
v7.9.3

Stretcher & Ambulance Loading

Feature / InteractionNew features
  • Added a documented workflow for loading patients from stretchers into ambulances.
  • Expanded patient-carry interactions used with compatible vehicles and equipment.
Build · release unconfirmed
v1.1.0

Animation Update — Shield Handling Animations

Animation / IntegrationNew features, Compatibility
  • Added a separate animation update package designed to be merged into the existing Shield Dynamics resource.
  • Introduced custom raise, lower, crouch, aim, and walking animations for tactical, standard, LASD, and riot shield families.
  • Added transitions between supported shield stances and brief impact-response animations.
  • Preserved existing shield commands, configurations, models, and damage handling in the patch design.

Installation note. The v1.1.0 animation package is an update, not a complete replacement resource. It must be merged into the existing riven_shield_dynamics installation.

Testing note. Source, syntax, and animation-data checks are documented; real FiveM gameplay and multiplayer behavior still require an in-game test.

Current build details

Model & Wear-State Support

  • The inspected base package includes tactical, riot, standard, department, and LASD shield models.
  • It includes damage-stage model support for certain shield families, with wear-based changes in appearance.
  • Riot shield models do not have equivalent damaged variants in the inspected package.

No published release notes yet.

Build · release unconfirmed
v1.2.2

Seatbelt & Parking Brake Indicators

Fix / IntegrationBug fixes, Compatibility
  • Added a green seatbelt indicator for a fastened belt while retaining the unfastened-belt warning behavior.
  • Expanded seatbelt-state integration with the crash system, player state, and a supported event/export interface.
  • Improved parking brake indicator fallbacks when the synchronized crash-system state is unavailable.
  • Added configuration for detecting a crash resource with a nonstandard name.
Previous versions (v1.2.1, v1.2.0)
v1.2.1

Parking State Integration

Fix / IntegrationBug fixes, Compatibility
  • Changed the Park (P) display to reflect the synchronized parking brake state instead of an idle timer.
  • Kept the parking brake warning illuminated while the brake is applied.
  • Corrected the display for engine-off or unoccupied vehicles without the parking brake applied.
v1.2.0

HUD Customization

FeatureNew features
  • Introduced in-game dashboard configuration through /hudconfig and /hudsettings.
  • Added saved per-player preferences for layout, scale, opacity, and colors.
  • Added separate visibility controls for major dashboard elements and a speed-unit selector.
  • Added a live preview with save, cancel, and reset controls.
Build · release unconfirmed
v1.3.9

Speaking Animation

AnimationImprovements
  • Added an upper-body speaking animation activated during authorized PA transmission.
  • Added temporary handheld microphone presentation during in-vehicle transmission when the microphone has not been manually removed.
  • Updated handheld behavior so the speaking pose ends when transmission stops while the microphone may remain equipped.
  • Added configurable pose and animation settings.

Technical note. The package uses an existing GTA V animation, not a newly authored motion-capture clip. Fit depends on ped and clothing; live-client validation is still required.

Previous versions (v1.3.8, v1.3.7)
v1.3.8

3D PA Microphone Cord

Visual / ConfigurationImprovements
  • Replaced the previous flat cord rendering with a shaded, rounded coiled-cord option.
  • Added different cord detail levels based on viewing distance.
  • Added configurable cord dimensions and draw distances, while retaining alternate rendering modes.
v1.3.7

Recorded Command Expansion

ContentNew features
  • Expanded the packaged prerecorded PA announcement collection to 33 commands.
  • Added additional law-enforcement, traffic, and emergency-scene announcements.
Build · release unconfirmed
v0.25.6

Evidence Marker Visibility

Fix / VisualBug fixes, Improvements
  • Replaced the difficult-to-see evidence fallback indicator with a numbered ground-level evidence tent.
  • Added a matching placement preview and configurable fallback appearance.
  • Preserved automatic use of the custom evidence-marker drawable once properly compiled and streamed.

Technical note. The inspected archive includes source files for the custom evidence prop, not the compiled drawable. The fallback indicator is used until the .ydr and .ytyp are provided.

Previous versions (v0.25.5, v0.23.1)
v0.25.5

Evidence Marker Integration & Rebrand

Feature / CompatibilityNew features, Compatibility
  • Updated product naming from Scene Control to Riven Scene Dynamics while preserving existing event names for compatibility.
  • Added evidence marker placement tied to synchronized evidence records.
  • Added client-side distance-based loading of evidence props and cleanup when evidence is collected or voided.
v0.23.1

Tape Collision Detection

Fix / SimulationBug fixes, Improvements
  • Reworked tape crossing detection for moving players and vehicles.
  • Improved handling of tape attached to moving vehicle endpoints.
  • Added more configurable detection, tension, and diagnostic settings.
Build · release unconfirmed
v1.7.6

Postal Lookup Compatibility

Fix / CompatibilityBug fixes, Compatibility
  • Corrected cases where the postal label appeared without a corresponding postal number.
  • Expanded detection of renamed or forked postal resources that are already running.
  • Added support for additional postal exports, including getNearest and GetNearest.
  • Added fallback support for common postal JSON filenames and data layouts while preferring the active server postal resource.
Previous versions (v1.7.5, v1.7.4)
v1.7.5

Postal Display Improvements

Fix / CompatibilityBug fixes, Compatibility
  • Postal information is enabled by default when the location HUD is visible.
  • Improved behavior while the configured postal resource loads.
  • Expanded support for common postal resource names, return values, and map-file metadata.
v1.7.4

Location Options

Feature / ConfigurationNew features
  • Added an optional Atlanta street-name setting, disabled by default.
  • Applied that setting to HUD location information and /911 / /311 location text.
  • Added postal information to the HUD location line and a corresponding display toggle.

Bundles receive the updates of the products they include.