Product Documentation
Riven Scene Dynamics
View product page- Documented build
0.25.6May differ from the current store release- Resource
Riven_Scene_Dynamics- Configuration
Riven_Scene_Dynamics/shared/config.lua
Overview
Riven Scene Dynamics is a scene management resource for roleplay servers. The reviewed package includes perimeter tape, portable posts, placement of scene equipment, scene records, responder assignments, evidence markers and records, a tactical board, and scene vehicle/tow tracking.
Naming note: The 0.25.5 notes describe a product rebrand from Scene Control to Scene Dynamics. Some internal code identifiers intentionally retain riven:scenecontrol:* for compatibility. Use the storefront name that matches the actual downloadable product.
Access model
The README for the reviewed 0.25.6 archive explicitly labels the build open access: no department, role, or rank gate is required for the documented scene tools. The server still validates interaction data.
Installation
- Extract the resource and preserve the folder
Riven_Scene_Dynamics. - Confirm its
fxmanifest.lua,shared/config.lua,client/,server/,stream/, andui/components are present. - Add the resource to
server.cfg:
ensure Riven_Scene_Dynamics- Review tape, evidence, equipment, trunk, scene access, and persistence configuration.
- Test placement, cleanup, and state synchronization with another connected player.
Main menu
| Command or default key | Function |
|---|---|
| F6 | Open the scene interface |
/rivenui | Open the interface |
/rivenscene ui | Open the interface |
/riventape | Compatibility alias retained in the reviewed build |
Tape controls
| Command | Function |
|---|---|
/rivenscene place | Begin tape placement |
/rivenscene types | Show tape types |
/rivenscene type <type> | Select a configured tape type |
/rivenscene edit | Edit an existing tape section |
/rivenscene remove | Remove tape |
/rivenscene reconnect | Reconnect tape where supported |
/rivenscene extend | Extend the current tape placement |
/rivenscene repair | Repair a damaged tape section |
/rivenscene cancel | Cancel an interaction |
During tape placement, the README lists E to confirm and Backspace to finish/cancel; arrow keys rotate where the active mode supports them. Available tape types are defined by the installed configuration.
Equipment and perimeters
The package documents portable posts and automatic perimeter creation:
/rivenscene post
/rivenscene post place
/rivenscene post remove
/rivenscene auto small
/rivenscene auto medium
/rivenscene auto largeSupported equipment commands include /rivenscene equip types, /rivenscene equip cone, /rivenscene equip barricade, /rivenscene equip flare, /rivenscene equip road_closed, /rivenscene equip arrow_left, /rivenscene equip arrow_right, /rivenscene equip scene_light, and /rivenscene equip remove.
Scene coordination
| Command | Function |
|---|---|
/rivenscene scenes | Show scene records |
/rivenscene scene | Scene management entry point |
/rivenscene scene board | Open the incident board |
/rivenscene scene log | View scene history |
/rivenscene scene join | Join a scene |
/rivenscene scene leave | Leave a scene |
/rivenscene scene units | List scene units |
/rivenscene scene claim | Scene command action |
The README also documents scene assignment, scene command, scene clearance, role/job access lists within a scene, and command post placement. These are in-world scene rules, not proof of global restrictions on who can use the resource.
Evidence records
Evidence interactions are provided through /rivenevidence and the scene interface. The reviewed package documents placement, collection, record notes, photo references, and custody history for in-game evidence records. It can store an external image URL/reference, but the README explicitly states that an independent screenshot hosting service is not required for the core record system and is not supplied by the core resource.
Version 0.25.6 includes a ground-level drawn evidence-marker fallback when a compiled custom marker model is unavailable. The model source files in the archive are not equivalent to an already compiled GTA .ydr resource.
Scene vehicle tracking
The package includes /rivenvehicle commands for registering a nearby vehicle with a scene and recording scene-specific status, notes, and recovery activity. This is an in-game scene register; it should not be described as a real-world vehicle record system.
Vehicle trunk interaction
The reviewed README describes a trunk interface for collecting scene equipment from eligible vehicles. The /riventrunk command is listed, with eligibility and available equipment controlled by Config.Trunk.
Troubleshooting
F6 or scene menu does not open: Confirm the complete UI files exist and review client console errors.
Evidence marker appears as a drawn tent: This may be the intended fallback when the custom GTA prop is not compiled and streamed.
Equipment cannot be placed: Check distance rules, placement state, selected equipment type, and server console logs.
Expected staff restrictions do not apply: The reviewed 0.25.6 build is explicitly open access. Configure a different permission model only after implementing and validating it.
Riven Systems